
Catch Em Things
A downloadable game for Windows, Linux, and Android
🌩️ WELCOME TO THE CATCH ZONE
Crystals rain from above. Bombs drop without warning. Power-ups flash by in an instant. Catch Em Things is OUT NOW!
It's a pulse-pounding test of pure reflex — where a single missed beat can end it all. You’re armed with only a basket and your instincts. Think fast. Move faster. Survive longest.
🔥 FEATURES
- Endlessly Addictive Reflex Gameplay – Every moment faster than the last.
- Juicy Power-Ups – Shield, Magnet, Save-Me Heart & more.
- Title Progression System – Earn legendary ranks like Dream Catcher and Elite Catcher.
- Live Achievement Tracking – Progress bars fuel your rise.
- Original Soundtrack & FX – Retro vibes. Immersive chaos.
- No Ads. No Paywalls. – Just you, your reflexes, and the fall.
🚀 THE CASCADE HAS BEGUN!
Grab Catch Em Things NOW and show the world how fast you really are. Click the download button below to play instantly!
⚡ The #EliteCatcherChallenge is LIVE! Dive in and conquer the leaderboards.
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FOR LOCAL PAYMENTS (especially in Zimbabwe) via EcoCash the steps are as outlined below:

[Buy Game](https://kufrashe.github.io)
| Status | Released |
| Platforms | Windows, Linux, Android |
| Author | Kufrashe Technologies |
| Genre | Action |
| Made with | Godot, LMMS |
| Tags | 2D, Arcade, endless-survival-pixel-art-indie-game, fast-paced-arcade-reflex-game, Godot, Indie, kufrashe-tech, Pixel Art, Retro, Singleplayer |
| Inputs | Keyboard, Gamepad (any), Joystick, Touchscreen |
| Links | GitHub, YouTube |
Purchase
In order to download this game you must purchase it at or above the minimum price of $1 USD. You will get access to the following files:
Development log
- Catch Em Things OFFICIAL TRAILER! OUT NOW!!!Jul 28, 2025
- Mobile and Linux versions now AvailableJul 28, 2025
- Catch Em Things Released! Now available for Download!Jul 27, 2025





Comments
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Developer we need button controls for the PC version
Thanks for reaching out @S_P_D,
Your feedback is very valuable in the future of the project.
We’ll work on making sure this is addressed in the next lineup of updates we’re bringing and cooking in the labs for you